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Researcher's Profile

Professor

Masahiko INAMI

Information Somatics

E-mail: inami.inami.info

Office:

Tel: 03-5841-8695

outer link Laboratory Homepage

Biography

1999.03
PhD, School of Engineering, Univ. of Tokyo (UTokyo)
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1999.04
Research Associate, CCR, UTokyo
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2001.09
Research Assistant, Graduate School of Information Science and Technology, UTokyo
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2003.04
Lecturer, Faculty of Electro-Communications, Univ. of Electro-Communinations
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2003.10
PRESTO Researcher, JST
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2005.04
Assistant Professor, Faculty of Electro-Communications, Univ. of Electro-Communinations
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2005.03
Visiting Scientist, CSAIL, MIT
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2006.04
Professor, Faculty of Electro-Communications, Univ. of Electro-Communinations
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2008.01
Group Leader, ERATO IGARASHI Design Interface Project, JST
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2008.04
Professor, Graduate School of Media Design, Keio Univ.
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2015.11
Professor, Graduate School of Inforation Science and Technology, UTokyo
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2015.11
Visiting Professor, Graduate School of Media Design, Keio Univ.
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2016.04
Professor, RCAST, Utokyo

Research Interests

What are the challenges in creating interfaces that allow a user to intuitively act and express his/her intentions? Today's Human-Computer Interaction (HCI) systems include virtual / aungmented reality are limited, and exploit only visual and auditory sensations. However, in daily life, we exploit a variety of input and output modalities, and modalities that involve contact with our bodies can dramatically affect our ability to experience and express ourselves in physical and virtual worlds. Using modern physiological understandings of sensation and perception, emerging electronic devices, and agile computational methods, we now have an opportunity to design a new generation of "Human-Computer Integrated" systems.
We have archived several improvements that use multi/cross modal interfaces for enhancing human I/O. They include Transparent Cockpit, Stop-Motion Goggle, Galvanic Vestibular Stimulation, JINS MEME (electrooculography (EOG)-based smart glasses) and Superhuman Sports.
Our challenges include:
(1) Understding human factors
(2) Enhancing human I/O
(3) Designing new body schema
(4) Experience engineering and entertainment computing

Figure4
Figure5
Figure6
Superhuman Sports

Keywords

Understanding human factors, Enhancing human I/O, Designing new body schema, Experience engeering and entertainment computing

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