Researcher's Profile

  • Project Lecturer
  • Shigeo YOSHIDA
  • Information Somatics
E-mail
shigeostar.rcast.u-tokyo.ac.jp
URL

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Biography

March 2017 PhD, Graduate School of Interdisciplinary Information Studies, The University of Tokyo (UTokyo)
April 2017 Assistant Professor, Department of Mechano-Informatics, Graduate School of Information Science and Technology, UTokyo
October 2018 PRESTO Researcher, JST
April 2021 Project Lecturer, RCAST, UTokyo (-March 2023)
April 2023 Visiting Senior Research Fellow, RCAST, UTokyo

Research Interests

In a society where the real and the virtual are becoming more and more continuous, I am interested in the influence of technology on human capabilities and potentials and how we can use technology to enrich our lives and experiences. While the structure of society is changing rapidly, some aspects of human nature remain unchanged. Based on a psychological and physiological understanding of humans, I am working on researching a methodology for intervening technology in embodied interactions and designing a context for intervening technology.

My research is related to the following topics:

1. Well-being in cyber-physical society
2. Interaction methods to alleviate cognitive load and emotional labor
3. Methodologies for effective/optimal design and augmentation of subjective experience

fig.1 A mirror design that makes it appear as if one's facial expression has changed, even though one's own facial expression has not actually changed: Incendiary reflection
fig.1 A mirror design that makes it appear as if one's facial expression has changed, even though one's own facial expression has not actually changed: Incendiary reflection
fig.2 Pseudo-tears falling down the cheeks influence feelings of sadness: Teardrop glasses
fig.2 Pseudo-tears falling down the cheeks influence feelings of sadness: Teardrop glasses
fig.3 PoCoPo is the first handheld pin-based shape display that can render various 2.5D shapes in hand in realtime.
fig.3 PoCoPo is the first handheld pin-based shape display that can render various 2.5D shapes in hand in realtime.

Keywords

Human-computer Interaction, Virtual Reality, Embodied Cognition

Educational Systems

  • Department of Advanced Interdisciplinary Studies, Graduate school of Engineering

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