Researcher's Profile

  • Professor
  • Masahiko INAMI
  • Information Somatics
E-mail
drinamistar.rcast.u-tokyo.ac.jp
Tel
03-5452-5368
URL

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URL

Biography

March 1999 PhD, School of Engineering, The Univiversity of Tokyo (UTokyo)
April 1999 Research Associate, CCR, UTokyo
September 2001 Research Assistant, Graduate School of Information Science and Technology, UTokyo
April 2003 Lecturer, Faculty of Electro-Communications, Univ. of Electro-Communications
October 2003 PRESTO Researcher, JST
April 2005 Assistant Professor, Faculty of Electro-Communications, Univ. of Electro-Communications
March 2005 Visiting Scientist, CSAIL, MIT
April 2006 Professor, Faculty of Electro-Communications, Univ. of Electro-Communications
January 2008 Group Leader, ERATO IGARASHI Design Interface Project, JST
April 2008 Professor, Graduate School of Media Design, Keio Univ.
November 2015 Professor, Graduate School of Information Science and Technology, UTokyo
November 2015 Visiting Professor, Graduate School of Media Design, Keio Univ.
April 2016 Professor, RCAST, UTokyo

Research Interests

What are the challenges in creating interfaces that allow a user to intuitively act and express his/her intentions? Today's Human-Computer Interaction (HCI) systems include virtual / augmented reality are limited, and exploit only visual and auditory sensations. However, in daily life, we exploit a variety of input and output modalities, and modalities that involve contact with our bodies can dramatically affect our ability to experience and express ourselves in physical and virtual worlds. Using modern physiological understandings of sensation and perception, emerging electronic devices, and agile computational methods, we now have an opportunity to design a new generation of "Human-Computer Integrated" systems.

We have archived several improvements that use multi/cross modal interfaces for enhancing human I/O. They include Transparent Cockpit, Stop-Motion Goggle, Galvanic Vestibular Stimulation, JINS MEME (electrooculography (EOG)-based smart glasses) and Superhuman Sports.

Our challenges include:
(1) Understanding human factors
(2) Enhancing human I/O
(3) Designing new body schema
(4) Experience engineering and entertainment computing

Professor Inami
JINS MEME
稲見先生6
Superhuman Sports

Keywords

Understanding human factors, Enhancing human I/O, Designing new body schema, Experience engeering and entertainment computing

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